![]() ![]() The most efficient way to combat the bad guys on the moon is to shoot the helmet from their heads, robbing them of oxygen and lowering your ammo spend. Time enough for you take out at least a couple before they recover. Discharge a grenade or detonate a handily-placed explosive barrel in the vicinity of enemies, for example, and the resulting blast can be powerful enough to send them shooting away from the celestial body and into the stifling emptiness of space.Įven if you're not lucky enough to dispatch enemies in such cinematic style, these blasts, coupled with the gravity reduction, can cause them to hang suspended in air until they've regained their senses and overcome the shock. Reduced gravity affects a number of things, from being able to jump higher and further to altering the way in which combat plays out. Traversing the surface of the moon is not without its quirks. Jack wants rid of it, so we get rid of it. The mission we're shown sees us sent to shut down a communications facility on the moon that is blocking an inter-planetary signal network set up by Jack. Jack acts as the primary driving force behind a narrative that guides four new playable characters through further bouts of questing, looting and shooting. ![]() Not benevolent, perhaps, but at least decent - so it'll be interesting to see just how the plot shines light onto his transition over to the dark side. Pre-Sequel Jack is neither antagonist nor dictator, instead he seems positively trustworthy. The interim story told here - and developed by 2K Australia, in association with Gearbox - centres on the rise and evolution of Handsome Jack, the dictator antagonist of Borderlands 2 and (in)arguably the series' most arresting and memorable character to date. Whatever the case, it's a name choice that favours structure over clarity. You could also read the title as a play on the fact that this is a game coming out 'previous' to the inevitable Borderlands 3, but we're not that cynical. Hence: The Pre-Sequel - prequel to one, sequel to other. It's set between the narratives of Borderlands and Borderlands 2. "Reduced gravity affects a number of things, from being able to jump higher and further to altering the way in which combat plays out." ![]()
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